HELLO INTERNET PEOPLE! You are all a bunch of talented and awesome individuals, and you know what’s super rad? FIGHTING VIDEO GAME MASCOTS. As you can see, theres a bunch of twitter collabs… BUT NONE AS COOL AS THIS ONE!
SuperSmashBros: Twitter will be the FIRST DINOSAUR-SIZED, ACTION PACKED, FREE FOR EVERYONE POSTER/ART PRINT COLLAB! What does this means? It means that by submitting your art, you get the final 300dpi Poster-Sized Print for your own distribution! Of course, since its collaborative, everyone gets the same right [Think of it as a Creative Commons License].
I’m enjoying these lessons because the guy’s technique is something I can easily see myself adopting - when first messing around with the zBrush interface, out of the brushes I most enjoyed the clay brush, the brush used for sketching the shape in this tutorial. But I also like the idea of getting into working from a sphere… I’m going to try and work this way too because it makes the most sense. It will be challenging to learn but will be worthwhile in applying to a zBrush skull sculpt I want to achieve this week. Been sketching anatomy/life studies lately, and finding it hard because I haven’t done it in a while. I used to understand anatomy really well, but having no life drawing lessons has drawn me away from sketching anatomy - which I’ll be switching up this week so that I can shoot out some more creative ideas in my head.
I didn’t really watch this tutorial for the lighting rigs but for the tips on 3-point lighting, the easy overview of linear workflow, and the tips on turntables right at the end, which makes for an excellent lesson by Ed Whetstone. Course can be found here. I’ll just summarize my notes from the lesson below (this helps me in the future when I want to look back on it!)
First time really learning to use zBrush, and as I’m getting used to the shortcuts, it’s getting really addictive! For now I’m adding details to a simplistic, stylized model (getting those hard edges in with the Polish brush) I’ve been working on. Originally intended for animation, I have decided to focus on the model and getting the details right (and it won’t be too hard to replicate if an animate-able model is then needed) for the purpose it’s intended for!
Making loads of mistakes…. but learning. Can’t wait to practice more with an organic sculpt next