Cloth (a huge sheet like this especially) is the most difficult ever to sculpt. Sadly I spent so long trying to figure out the techniques, but downloaded some brushes and hopefully the next iteration will actually be cloth-like!

Cloth (a huge sheet like this especially) is the most difficult ever to sculpt. Sadly I spent so long trying to figure out the techniques, but downloaded some brushes and hopefully the next iteration will actually be cloth-like!

Frozen tribute. xD Again worked with a previous illustration. Was inspired by Brittney Lee’s cutouts :)

Frozen tribute. xD Again worked with a previous illustration. Was inspired by Brittney Lee’s cutouts :)

My mucha-inspired Daenerys poster for the run up to season 4 GoT. Clean or messy border?
*edit: I always notice glaring problems after posting. Just fixed her arm!
Zoom Info
My mucha-inspired Daenerys poster for the run up to season 4 GoT. Clean or messy border?
*edit: I always notice glaring problems after posting. Just fixed her arm!
Zoom Info

My mucha-inspired Daenerys poster for the run up to season 4 GoT. Clean or messy border?

*edit: I always notice glaring problems after posting. Just fixed her arm!

Friends, this has made me happier than you can possibly imagine. #hoffsome :D

Friends, this has made me happier than you can possibly imagine. #hoffsome :D

Decided to reassess the pic, and I feel happier with this rehash of the drawing- looks messy just now, but will get to work on it tomorrow.

Decided to reassess the pic, and I feel happier with this rehash of the drawing- looks messy just now, but will get to work on it tomorrow.

A sketch from lifedrawing sesh at aytn, dundee this tuesday #lifedrawing #alltheyoungnudes #dundee

A sketch from lifedrawing sesh at aytn, dundee this tuesday #lifedrawing #alltheyoungnudes #dundee

Mother of Dragons fangirling illust/print. Maybe done? If there’s some feedback let me know!

Mother of Dragons fangirling illust/print. Maybe done? If there’s some feedback let me know!

Spent the day learning rigging in zBrush to pose a character. I’ve been working on a full body female as part of my self-taught zbrush lessons, and wanted to figure out how to pose before going in with final adjustments to the sculpt. I thought it would be better to do it this way rather than sculpt straight into the position, just because I can learn to get more precise anatomy and learn posing along the way, also means I have a base for future use. I tried two techniques, but transpose master was what I ended up sticking with. I did this as a test, but it helps see what I still need to figure out in the rig. 
On the other hand, still have a lot to learn in sculpting but that can only come through experience. So far I love using some of the tools like Dynamesh and zRemesher and been messing about with those as well as using subdivisions. Just trying to figure out what’s best and understanding how to lower the polycount is probably going to be useful at the end of the day!
Special thanks to these tutorials from Paul Gaboury & the lovely Caroline Delen sculpt (which i stared at for agesss)
http://youtu.be/cmury2eT_io
http://youtu.be/li4Q4XlkPlE
Zoom Info
Spent the day learning rigging in zBrush to pose a character. I’ve been working on a full body female as part of my self-taught zbrush lessons, and wanted to figure out how to pose before going in with final adjustments to the sculpt. I thought it would be better to do it this way rather than sculpt straight into the position, just because I can learn to get more precise anatomy and learn posing along the way, also means I have a base for future use. I tried two techniques, but transpose master was what I ended up sticking with. I did this as a test, but it helps see what I still need to figure out in the rig. 
On the other hand, still have a lot to learn in sculpting but that can only come through experience. So far I love using some of the tools like Dynamesh and zRemesher and been messing about with those as well as using subdivisions. Just trying to figure out what’s best and understanding how to lower the polycount is probably going to be useful at the end of the day!
Special thanks to these tutorials from Paul Gaboury & the lovely Caroline Delen sculpt (which i stared at for agesss)
http://youtu.be/cmury2eT_io
http://youtu.be/li4Q4XlkPlE
Zoom Info

Spent the day learning rigging in zBrush to pose a character. I’ve been working on a full body female as part of my self-taught zbrush lessons, and wanted to figure out how to pose before going in with final adjustments to the sculpt. I thought it would be better to do it this way rather than sculpt straight into the position, just because I can learn to get more precise anatomy and learn posing along the way, also means I have a base for future use. I tried two techniques, but transpose master was what I ended up sticking with. I did this as a test, but it helps see what I still need to figure out in the rig. 

On the other hand, still have a lot to learn in sculpting but that can only come through experience. So far I love using some of the tools like Dynamesh and zRemesher and been messing about with those as well as using subdivisions. Just trying to figure out what’s best and understanding how to lower the polycount is probably going to be useful at the end of the day!

Special thanks to these tutorials from Paul Gaboury & the lovely Caroline Delen sculpt (which i stared at for agesss)

http://youtu.be/cmury2eT_io

http://youtu.be/li4Q4XlkPlE